For both breeds, and in PvE mostly, it can also be used to delay Dragonkin so that it's available when next pet swaps in so it has some added strategic value.įinally, Arcane Storm can be used as an AoE (and, since 6.0, also as a single-target nuke), but is counter-sinergetic with Crystal Prison so it'll be best suited to a P/P breed. More predictable, but also more punishing of swaps (or lack of thereof). In the hands of a S/S whelp, it's can be used preemptitively for avoidance while in the hands of a P/P one, it's a hard-hitter that will often trigger your Dragonkin passive straight away. Lift-Off has two completely different uses, depending on your whelpling's breed. Crystal PrisonĪs with all stuns, they're much better if your pet goes first as it'll also interrupt the attack this round - so Crystal Prison will be best in the hands of the S/S whelp.Įarly Advantage isn't as straight-forward - It can be quite deadly in the hands of a Power-heavy Whelpling, but due to the way the ability works (calculating the 2nd hit based on enemy health after the first hit) it is also easier to use for a speedy Whelpling. Note that, Arcane Slash is very effective against Flying pets, but you won't be faster than them, at least at the start of the fight so you may want to use a different Dragonkin if you want to specifically slay Flyers (such as Nexus Whelpling or Emerald Proto-Whelp) Needless to say, your pet's speed will determine which of the two is better - with S/S breeds favoring Arcane Slash and anything slower going with Tail Sweep. Fortunately, it has both P/P and S/S as available breeds! After 3 Ironmarch ForemanIronmarch Foremen, you should be back where you started, although you can clear out the entrance again if you're a lock or monk and just super quick.Ĭomment by GolgothThe Bronze Whelpling sports a skillset that greatly depends on speed (for the better or for the worse). When you hit the end where there are ghosts, jump down, kill the ghosts, and run towards the minecart track where the 4 Ironmarch GrenadierIronmarch Grenadier are. Clear out all the groups of 4 and 7 and bunch them together if you can. Ignore any bridges or side passages on the right. Hop up the first alcove on the left and follow along the corridor. The mines themselves are not good to farm without a dedicated route because enemies have the normal 5 minute respawn timer, but there are a ton of mobs if you do it well. Entrances are located approximately at coordinates (50,10) just west of Nethergarde Keep and north of the baddies. There are several good spots available, but the best so far seems to be the Nethergarde Mines ( Guide available here). Comment by ReckishFrom my testing these seem to have a 1/500 drop chance and drop from any mob in the invasion, so we just need to find the high mob density spot or something that instaspawns.
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